Top 10k strings from HURG (1984)(Melbourbe House).z80
in <root> / bin / z80 / software / Sinclair Spectrum Collection TOSEC.exe / Sinclair ZX Spectrum - Utilities & Educational / Sinclair ZX Spectrum - Utilities & Educational - [Z80] (TOSEC-v2007-01-01) /
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2 LEFT Y/N9 1 w<#w#w#w#w 1 WRITTEN BY WILLIAM TANG 1 WEIGHTING9 1 VERTICAL WRAP AROUND? Y/N 1 VERIFY? Y/N9 1 VARIATION 1 2 39 1 USER DEFINED PATH 1 TAPE LOADING 1 TAPE SAVING9 1 STRAIGHT9$H 1 SPEED/ANIM9@@ 1 SPECIAL EVENT? Y/N; 1 SPEC. EVENT9A@ 1 SELECT PATH9 1 SELECT EXPLOSION9 1 SCORING9A@ 1 SAME SHAPE FOR EACH DIRECTION?9 1 RIGHT Y/N;!H 1 RIGHT Y/N9AP 1 REGENERATION;A@ 1 REGENERATION CYCLE DELAY9 1 PROCEED TO NEXT STAGE? Y/N 1 PROCEED TO LINK PATH? Y/N9 1 PRESS SPACE TO RETURN 1 PRESS SHIFT/ENTER WHEN FINISHED3 1 PRESS FIRE WHEN TAPE IS READY9 1 PRESS ENTER KEY TO START GAME 1 POSITION TITLE OBJECTS1 1 POSITION EXPLOSION? 1 PLEASE WAIT 1 PLAYER MENU 1 PLAYER EXIT9 1 PLAYER EATING9 1 PLAYER BULLET' 1 PLAYER BULLET EATING9 1 PERMANENT CHANGE? Y/N 1 PATH LINKER9AH 1 PATH GENERATOR9PH 1 OBJECT SIZE9A@ 1 OBJECT NO.?9C@ 1 OBJECT MENU9 1 OBJECT EXISTS? Y/N 1 OBJECT DEATH9 1 NORMAL VARIATION? 1 NO. OF LIVES9 1 NEW FRAME START 1 NEW FRAME OCCURS IF9 1 NEW FRAME CONDITIONS;A@ 1 MOVING TOWARDS9 1 MOVEMENT-SPEED9 1 MOVE PATTERN9B@ 1 MOVE BOUNDS9C@ 1 MIMICK OTHER MOVEMENT? Y/N9d@ 1 MELBHOUSE 1 MAIN MENU9C@ 1 LIMITED LIVES? Y/N9 1 LIMITED LIFE DURATION? Y/N9CH 1 KEMPSTON JOYSTICK? Y/N9 1 JUMP-LEFT JUMP-UP JUMP-RIGHT9!H 1 JUMP PATH GENERATOR;A@ 1 IS EXPLOSION ON? 1 INPUT TITLE TEXT1 1 INITIAL POSITION9c@ 1 INITIAL MOVING DIRECTION9#H 1 INDICATE TOP MARGIN? Y/N9 1 INDICATE RIGHT MARGIN? Y/N9 1 INDICATE LEFT MARGIN? Y/N9 1 INDICATE BOTTOM MARGIN? Y/N9 1 HOW MANY ROWS?9aH 1 HOW MANY COLUMNS?9 1 HORIZONTAL WRAP AROUND? Y/N9A@ 1 GENERAL9C@ 1 GAME VARIATIONS9C@ 1 GAME OVER9 1 GAME LOGIC9C@ 1 FIXED DELAY? Y/N9CH 1 FIRE:YES SPACE:SKIP1 1 FIRE BUTTON MENU9C@ 1 EXPLOSION9A@ 1 EXISTENCE9A@ 1 ENTER FILENAME 1 EFFECT OF EVENT9CH 1 EDIT GAME9C@ 1 DOWN Y/N9 1 CREATE SHAPE;"@ 1 CRASH Y/N9 1 COPYRIGHT 1 CONTINUOUS MOVEMENT? Y/N 1 CONFIRM SAVE TO TAPE? Y/N9 1 CONFIRM LOAD FROM TAPE? Y/N9 1 COLLISION9Z@ 1 COLLISION CONDITION9 1 CHOOSE INK?9 1 BOTTOM Y/N9 1 BORDER COLOUR 1 AWAY FROM9bP 1 ANIMATION-SPEED9Q@ 1 ANIMATION COUNT?9aP 1 ALLOWED CHARACTERS FALL 1 ALL OBJECTS NON-EXIST? Y/N9 1 ACTIVE MOVEMENT9c@ 1 ACTIVE MOVE;A@ 1 ACTIVE GRAVITY9CH 1 =(*=(,=(6x 1 -NEXT STAGE9 1 -ANIMATION9UP 1 - VERTICAL LIMITS9 1 - VARIATION9CP 1 - TITLE PAGE9 1 - SPEED ANIMATION9 1 - SPECIAL EVENTS9 1 - SIZE/ANIMATION9 1 - SCORING9CH 1 - SAVE VARIATION LOGIC9 1 - SAVE SHAPE DATA9CP 1 - SAVE PATH93P 1 - SAVE GAME 1 - SAME AS9AP 1 - RESET HURG9 1 - RELATIVE TO; 1 - REGENERATION9 1 - PLAYER MENU9 1 - PLAY GAME9CH 1 - OBJECT MENU9CH 1 - NORMAL GAME9 1 - NEW FRAME CONDITIONS9 1 - MOVEMENT PATTERN9CH 1 - MOVEMENT BOUNDS9CH 1 - LOAD VARIATION LOGIC9 1 - LOAD SHAPE DATA9 1 - LOAD GAME9 1 - LOAD BACKGROUND9 1 - HORIZONTAL LIMITS9 1 - GENERAL FEATURES9 1 - GAME VARIATIONS9 1 - FIRE TRIGGER PLAYER SHOOTS9 1 - FIRE TRIGGER PLAYER JUMPS 1 - FIRE BUTTON NO ACTION9 1 - FIRE BUTTON ACTION9 1 - EXPLOSIONS9 1 - EXIT TO PLAYER MENU9 1 - EXIT TO OBJECT MENU 1 - EXIT TO MAIN MENU 1 - EXIT TO GENERAL FEATURE9A@ 1 - EXIT TO GAME VARIATIONS 1 - EXIT TO GAME LOGIC 1 - EXIT TO EDIT GAME 1 - EXISTENCE9 1 - EDIT GAME9 1 - DISPLAY GRID9 1 - DEFINE PATHWAYS9 1 - CREATE SHAPE9 1 - CREATE PATH9 1 - COLLISION9 1 - ACTIVE MOVEMENT9 1 - ABSOLUTE9 1 #6P#w#w+++ 1 RIGHT DOWN LEFT9 1 LIVES 1 1:KNLHTAP 1 1984 BEAM SOFTWARE9 1 FINISHED